How to Import 3D Model to BeamNG.drive

Published: 28.05.2025
If you want to add your own 3D model to BeamNG.drive, it's important to know that the game only supports the .dae
(COLLADA) format. This is the only format that is correctly handled by the game's engine.
Checking and Converting the Model
Before proceeding, make sure your model is in .dae
format:
- If you downloaded the model online, check the file extension (e.g.,
.fbx
,.obj
,.blend
). - If it's not in
.dae
, you'll need to convert it. We’ve prepared a separate guide on how to export your 3D model to.dae
— read the article.
Step 1: Create the art
folder
To make the model available on all maps, place it in a globally indexed folder.
Go to this path:
C:\Users\<YOUR_USERNAME>\AppData\Local\BeamNG.drive\0.35
Then create a new folder called:
BeamNG.drive/0.35/art/
📌 Why this location? Because the
art
folder is indexed by the engine and accessible from any scene via the World Editor.
Step 2: Copy the 3D Model
Copy your .dae
model and any related textures (if available) into the art
folder. Example:
art/
├── my-model.dae
├── texture-diffuse.png
├── texture-normal.png
You can also do it like this:
art/
├── MyModel.dae
├── TextureDiffuse.png
├── TextureNormal.png
Step 3: Launch BeamNG and Add the Model
- Start BeamNG.drive and load any map — for example, Gridmap.
- Press
F11
— this opens the World Editor. - In the top menu, go to:
Window → Asset Browser
- On the left panel, navigate to the
art
tab — this is the folder we copied the model into. - Find your
.dae
file and drag it into the map.
Important: File Naming
Make sure your model file name:
- Is written in Latin characters only;
- Contains no spaces (e.g.,
myModel.dae
, notmy model.dae
).
If the name has spaces, BeamNG may fail to display the model or throw an error.
Example
I downloaded a .dae
model from the GipsoCartoon store, copied it to the art
folder, and added it to a scene using the World Editor — it worked perfectly.
Done! ✅
Now you can use your model on any map, build scenes, take screenshots, or create animations. This is a fast and simple way to integrate .dae
files without making a full mod.